Each army consists of various units:
Melee infantry:
Biters - plate mail, battle-axe, dagger
Smashers - plate mail, morning star, dagger
Knockers - plate mail, war hammer, dagger
Defending infantry:
Longers - plate mail, long pikes, short sword, buckler
Supporting infantry:
Shooters - chain mail, light crossbow, short sword,
small shield
Heavy shooters - chain mail, heavy crossbow, short
sword, small shield
Scouts - leather armor, shot sword, buckler, hand
crossbow
Artillery:
Ballista crew - studded, short sword, small shield
Engineering:
Engineers - studded, short sword, small shield
Current policy is that there must be one War elementalist
in every squad. It is far from reality, but number
of elementalists is raising every generation.
Silver Shield Guard -
Elite military unit consisted of best warriors from
all armies. They are all wearing silver plated shields
as signs of honor. They are mobile army, not connected
with Themas always fighting on the sight where the
need is greatest.
Militia -
Consists of War Veterans and the rest are youth still
on training. They duties are to maintain order, take
care of prisons, foreigners that are going threw dwarven
lands.
Guide to NaragInbar
Heraldry:
NaragInbar has is own sign and that is a sign
of Black Horn in white field surrounded by golden
line.
Possibility to combine Black Horn with his one
family sign has only royal family and those that are
specially granted by royal family. Those that are
granted to combine that Sign can’t takes that Sign
to grave with them (i.e. that privilege must be earned)
Every Legion has its own Sign
Every Cohort has its own Sign but Sign of Legion
must be in upper left corner.
Every Squad has its own Colors but Sign of Legion
must be in upper left corner and Cohort Sign must
be in lower left. Squad flags are carried by Optios
on their back and it serves to commander as reference
where is the unit.
When camping, every commander has right to put
up two flags; one is family flag that is right and
units flag which left.
Heights of the flag are according to rank. Exceptionally
commander can honor unit by raising its flag to the
height if it’s one or putting it between his family
and unit flag.
Economy of NaragInbar:
Economy of NaragInbar has changed much since
the War begun. So we must explain what it was like
and what it is like now.
Before the War, economy was based on family
production. As it is said before all families of same
trade were grouped in one esnaph. Every thema has
its one esnaphs. Different mining esnaphs sold their
products to directly to production esnaphs. These
sold their products in their own shops, or they delivered
it to trader’s esnaph if those named some good price
or expressed great need. Most of the trade is made
is with state coins but there was also merchandise
exchange if there was need. Traders esnaph had their
function as export institutions E.I. they were in
charge of trading with other themas and outer races.
There were of course some exemption to the rule, for
example Breeders Esnapf (they bred Basilisks) offered
their products only to state and state paid them for
their efforts.
It must be pointed out that there are some
trades that are not included in esnaphs. Those are
trades that are founded and sponsored by state itself.
Those are different clerks, professors on Academy,
and similar professions of common interest. Professors
on Academy are considered soldiers and have such titles.
Esnaphs of NaragInbar:
Alchemists - chemistry, alchemy, they
produce different substances needed in other
esnaphs. Their production includes some poisons
(primary use for pests control), oil refinement
and Greek fire which is of great importance
for defense.
Armorers - all kinds of metal armors,
even some combination of metal leather armors.
Breeders - small, strictly specified esnaph
engaged in breeding Basilisks, their transport
and exploitation. They are supported and paid
exclusively by state.
Brewers - committed to production of different
beverages, mostly beer. Got rich since the
war begun since the army is baying all they
can produce.
Engineers - dedicated to construction
and building this esnaph is one of the cornerstones
of defense
Entertainers - not too respected among
Outer races this guild was even less respected
among Dwarves, however they remain as a bright
spot in darkness of war as they are poets,
comedians, actors, and storytellers. They
reputation grew enormously as Grokjor Songweaver
became Tribune and hero of Magrontheim.
Finecutters - precise cutters, gem cutters,
engaged in all kinds of stone art.
Food producers - mostly cattle breeders
and some agricultural families whose properties
are on hidden little valleys in the outer
mountain. Among these are even some fungi
breeders
Glassware - respected esnaph in ShadowCliff,
they are known by they fine art.
Ironware - all other objects made of iron
and steel other than weapons and armors.
Leatherwear - objects made of leather
including leather armors
Metalminers - strategically important,
this esnaph enjoys many benefits from the
state and that makes them some problems with
others
Metalwork - objects made of metals different
than silver, gold and iron.
Clayshapers - specialized in pottery and
productions of items made of clay and similar
materials.
Stoneminers - divided into many subgroups
this esnaph was one of the most numerous in
times before war
Tailors - production and exploitation
of different clothes mostly from imported
materials.
Traders - as noted before, they trade
esnaph goods to other themas and outer races.
6 years ago three themas esnaphs united becoming
United Trading Esnaph under leadership of
very wise and able dwarf Doglar Shinehelm
from ShadowCliff.
Waterbringers - esnaph paid by all dwarves
and in charge of community needs like water
providing, elimination of litter and so. They
are also in charge of public baths and similar
institutions. It is their plan to bring running
water to every house, and they succeeded in
ShadowCliff by placing a great reservoir on
the upper floors of the city. Water is by
a pump that is moved by 20 donkeys bought
from Border Elves.
Weaponsmiths - all kind of weapons. Many
families joined this esnaph during the War,
which made it one of the strongest.
Wireweavers - gold, silver, platinum,
all kinds of jewelry and metal art
Note of Dwarven Currency:
1 pound of gold - 72 gold nomizme
1 gold nomizma - 12 silver milisija or 24
silver keratija
1 silver milijarision - 24 copper fola
Taxation:
About time and dates:
In this part, it becomes obvious that Dwarves
developed calculus based on 12.
1 Gotog (one year) = 12 Motogs (twelve months)
= 60 Setogs = 360 Togs
1 Motog (one month) = 5 Setogs (five weeks)
= 30 Togs
1 Setog (one week) = 6 Togs (six days)
1 Tog (one day) = 12 Casdens (twelve times
120 minutes)
1Casden (120 minutes) = 12 Verdens (twelve
times 10 minutes)
1 Verden (10 minutes) = 12 dins (twelve times
49,8 seconds)
1 Din (0.83 minutes i.e. 49.8 seconds)
Dwarven Motogs and special
dates
Motog Of Air Renewal
First Tog of Spring - beginning of New Year
and renewal of Air in the world is celebrated
with great joy, dancing, drinking bear…
7-12.Setog Of Great Spring Bazaar is held
in ShadowCliff. All races are summoned and best
products of Dworvenkind could be bought on discount
because there is no taxation during this event.
Motog Of Elf Joy
Motog Of Rune
Motog Of Fire Rising
First Tog of Summer - Great mystic event
when all elementalist are celebrating the raise
of their element, all dwarves are dancing around
great fires lit over NaragInbar
Motog Of Great Junction
5. Tog Of Great Junction - this is a day when
long, long time ago dwarves made pact with stone
and fire elements. This deal was sealed in blood,
and elementalist replay the procedure every year
when high priest binds him self with his blood
to the earth and fire,
Motog Of Father
1. Tog Of Father - this is the day when dwarves
remember their ancestors and tries to mercy the
spirits of the past with generous offers in food
or other objects that are left on holy places.
16. Tog Of StarSpire Victory (Army and state
celebrates the day that first victory in the war,
the victory that saved the dwarves and their ancient
home). Dwarves gather and exchange stories about
wars and battles. There are even some tournament
held, for best fighter to be elected.
Motog Of Wave
1.First Tog of Autumn - great celebration
all over kingdom. Dwarves are celebrating the
rise of Water
7-12.Setog Of Great Autumn Bazaar is held
in ShadowCliff. All races are summoned and best
products of Dwarvenkind could be bought on discount
because there is no taxation during this event.
Motog Of Beer
Motog Of Gold
Motog Of Stone Circle
1.First Tog Of Winter - "From the stone
we came and into stone we’ll all go" - the
words of Stone Elementalists are all over
Motog Of Smiths Pride
Spring solstice:
Ravnodnevnica: prvi dan III meseca i prvi
dan VII meseca
Najdu¾i dan: prvi dan V meseca
Najkraæi dan: Prvi dan godine i I meseca
History of Our Kind:
History of All (The way it All Happened)
(As thought by Sage Dmilen Silversword in
Dwarven War Academy)
In the beginning there was emptiness, not
darkness and not light but emptiness, and the Great
Spirit was formed out of nothing, for he was part
of nothing all the time, because nothing is the same
as everything just the opposite, and The Spirit had
a power of Thought. Many times has passed and The
Spirit which was nothing thought of his opposite and
dreamed about everything, in his dream, everything
consisted of four elements, and they were Everything
and they were together. In that mixture soon the element
lords were formed and they lived in peace and harmony
dedicated to creation of Spirits Dream. It is said
that from this conjunction the Paraelements were born
and they were jealous to supreme rule of their parents.
They tended to their own worlds opposing current unity.
Enraged by this scheme Elements of Fire and Earth
rose to destroy Paraelements but were stopped by Air
an Water, and that is how the eternal war begun, with
the separation of Elements… Separated elements then
decided to create things only with their own element
trying all the time to prove to the Ghost that they
are supreme creators, but, whichever new world was
built by a single element, others came to ruin it
or to put their own mark, and no world was really
pure like they wanted. And competition went on thus
creating innumerable number of worlds each a mixture
and each empty.
As the time was passing new thought appeared
to the Ghost, and that thought spread threw all the
elements in his Dream, and all through they didn’t
understood it they have done their best to obey it.
However this creation, was most difficult so far and
element had to ally once more in the job of creation.
They had to create Life. Again united elements haven’t
forgot what happened before and were still trying
to make life more like they are, they were never able
to agree what that life should look like, and they
were doing it again and again and always somebody
put more of it essence in a creation and the others
refused it as imperfect Many of them created Minor
Elements to look after their creation and moved to
another try.
This is the way that our world was made and
all the Races and all the Life. It is Earth and Fire
that put more of its essence in a first Dwarf and
that is why they are our protectors.
It is said that somewhere out there Elements
still combine in attempt to create perfect Life and
that once they succeed they will end the dream of
Ghost and that Ghost will inhabit Life and Nothing
and Everything will become one as Dream and Reality
merge.
History of War
(As thought by Centurion Folin Blueleaf the
Border Elf on his classes in Dwarven War Academy)
200 years ago dwarves of NaragInbar lived
in harmony. They had very developed economy, permanent
peace treaty of goodwill and cooperation with Elven
Empire and Centaurs were excellent trading partners.
They were one state under reign of one King Kotrel
Ironspike.The Bold. There were no real enemies who
could challenge dwarves especially on their ground.
And then, it all collapsed . . .
-200 Battle of Werdonheim "Blood Pool"
Werdonheim was deep mountain mining post. 4923
dwarves died as Troglodytes burst out of mine shafts
and threw walls. The battle was quick and brutal.
Dwarves were unprepared, unarmed and unarmored. Troglodytes
killed everyone, women, children, elders.
Battle Of StarSpire
Few survivors from Werdonheim fled to
Throne City warning everyone to incoming doom. King
Kotrel Ironspike gathered army as quickly as possible.
Whole army at the time was no more than 10.000 fighters.
In rush King gathered only 8.000, many of them came
in last moment and entered fight still tired from
long forced march.. City was not ready for siege.
Many volunteers applied but were poorly armed and
armored. Battle was long and bloody. Troglodytes charged
in enormous numbers and dwarves stood like they were
part of stone city. Finally, after three days and
three nights, river of goblioids stopped pouring from
now abandoned mines. The live ones left leaving their
dead and they were followed only by tired look of
surviving dwarves.
Results were shocking: 7.500 of 8.000 soldiers
were dead, 12.000 dead volunteers and the death of
a King. On the other side, body count revealed about
40.000 dead Troglodytes.
As we know now, gain from that battle was
worth its price. That victory destroyed first line
of incoming enemy and earned almost half year for
Dwarven Empire to consolidate and prepare for new
attacks.
However, in that time dwarves were not aware
of that and many of them thought that this was first
and last attack of these creatures. Esnaph Circle
specially promoted this theory and opposing them were
few remaining officers and luckily young Prince himself.
Proclamation of King Lorin Ironspike
Esnaph Circle and Army according to succession
law proclaimed new king. It was Prince Lorin who already
was an army officer and hero of StarSpire battle.
-199 Attack at Redstone Shaft
This attack is like many hundreds of similar
attacks in last 200 years but is important, as it
is first attack to Magrontheim Thema. Attack took
place at red marble query. The wall broke off and
Troglodytes attacked. 248 miners died as Sorth Cooperarch
broke down supporting column bringing down whole ceiling
on friends and enemies alike. That action saved whole
post and he was post mortally awarded with Silver
Ax medal for bravery.
General mobilization
After Redstone attack, and many similar
in StarSpire thema, King Lorin called for general
mobilization and creation of Civil Guard in all themas.
He was opposed by Esnaph Circle who argued that it
was bad for business, that army should handle it but
king disregarded their advice and demands. General
mobilization is event that marks the beginning of
Esnaph Circles power diminishing.
General mobilization meant that all dwarves
able to take weapon must purchase one and join Civil
Guard until king dismisses them.
Results of such a measure were dubious.
At first there were not enough quality weapons and
there were even less armors. Dwarves were untrained,
prone to mistakes and they died quickly. Economy was
almost destroyed ‘couse production was left only for
females, youth and elders. No production, no trade
proved to bring even greater disaster upon dwarven
nation. On the other hand, security did not change
too much althorn it improved a bit.
Attack at Drake’s Eye
First attack at ShadowCliff Thema. Attack
came from abandoned mine and into the Drake’s Eye
cave known by wonderful blue-green lake. 20 young
dwarves and their teacher were killed before the civil
guard could intervene.
Proclamation of King Lorins Law and establishment
of Dwarven War Academy
Need for skilled fighters and able officers
were great so by order of is majesty King Lorin Ironspike
this academy was established in order to teach, different
fighting styles, strategy and other war skills. Later
it consumed all other educational institutions and
has many different studies in addition to war subjects.
In the light of recent events and current
situation and under pressure of Esnaph Circle and
Army, king Lorin proclaimed new set of laws whose
essence I will try to explain:
-
All Young dwarves upon reaching 5 years old
must join Dwarven War Academy
-
All Young dwarves upon reaching 20 years must
join the Army and remain there for 50 years. They
must report with full battle suit, including armor
and weapon.
-
All abandoned mines to be sealed immediately
-
Dwarves that are now in Civil Guard are to
take four months shifts in it.
-
All dwarves must carry weapon any time they
live their home and they must be allowed into
all buildings.
-198 Ten mines sweep
Ten different mines in different parts
of kingdom were attacked almost at same time.
First mine crisis
After teen mines sweep took place. King
ordered temporary closing of all mines. Esnaph Circle
protested and some even disobeyed. King punished dissidents
and decided that civilians should be no longer lower
to rule.
Proclamation of War and founding of War Council.
Proclamation of law degraded Esnaph Circle
to advising group with no real power. Instead the
War Council was formed of people loyal to King Loren.
Those were three war-prefects and King himself whose
word was final on all decisions.
New Army
War Council upgrades Civil Guard to Army
and remaining Army to Silver Shields.
These are events that marked beginning of
war.
-50 The Expedition
King Bondar Ironspike the Charger decided to attack
Troglodytes core. War Council was against I but he
was the King. However he decided that all must go
on their free will. Dwarves responded in great numbers
wishing to end this war once and for all. There were
8 legions that followed king Bondar in the darkness
of Troglodytes world. None has returned and nothing
was heard of them since.
-49 The Government
With King Bondar one all authority was transferred
to War Council. There could be no king they said before
we know for shore that King Tulin is dead.
-15 The Rising
Young Prince and would be King Kotrel II Ironspike
becomes War Prefect of StarSpire Thema.
Current situation:
Dwarven state is fighting this war for the last
200 hundred years. All threw no territory is lost
and it is even expanding the number of Dwarves is
decreasing constantly. Once a nation of about 180.000
citizens they are degraded to about 90.000. Dwarves
are winning most of the battles but loosing the war
and they know it.
Miscellaneous:
The Stone - Wisdom
(Part of the letter from Rulagh Goldring, son
of Dathor, Cohort Centurion of 2nd Magrontheim
Legion 3rd Cohort to his father)
I already had some insight before I saw it.
They said that it was built by giants and elements
for all races of Abora long time ago. So, I was expecting
something big but nothing I was told or imagined could
prepare me for what I saw. This was a true gem of
this world. From the distance I could see high towers
and mighty walls and as we approached the beauty and
precision of the work stunned me. There were so many
details, so many balconies, bridges, arcs, ornaments
were all around but not too many, they were just here
to show and present splendor of Abora itself, it showed
power and might, beauty and elegance. The craftsmanship
was unseen so far, best of our kind could not do it
better.
As we neared the gate I was able to determine
something about its defense. It was very good, if
someone wishes to take this town by force he’ll have
to be really powerful. The whole city was built in
and on the cliff. Somebody would say that it is like
ShadowCliff but be shore that non of those haven’t
seen Stone-Wisdom. Imagine a cliff, about 150 yards,
from the top of it (and that can be seen from the
great distance) runs waterfall with its omnipresent
rainbow and peculiar quietness (some magic must be
on work here). About 100 yards to the left there is
a single tower that is about same height as the cliff
itself. It’s doted with slitholes, little openings,
and small windows from the 20 yards and up. Right
of it, to the fall, there is a stone wall, about 20
yards high, incorporated in it is a great stone gate
right next to the tower. Up on that gate there is
an inscription:
Dvanaest je krugova znanja
Iza svakog moæ se skriva
Dok sami birate put
Jesen sve kraæa biva
A duboko u svakom srcu
Znanje o jedinom le¾i
I oèaj nije re¹enje
Proklet je onaj ko be¾i
(That is a strange language here, for more information
about it you will have to consult sages)
Once we have passed the gate and tunnel that
is right after it (I noted many slits on the roof
and walls) we entered a large yard. From here we could
see that the front of town is a cliff itself. The
tower is connected with the cliff with many rope bridges
that could be easily cut if there is need to abandon
it. After the yard there is another gate which is
entrance to the city, and which is even more massive
than previous. I need not to say that there are slits,
balconies and windows that show a lot of opportunity
for ranged fire against intruders in the yard.
Upon seeing all this I already started to
make a plan of distribution of my soldiers but I was
distracted as we entered the city itself. Incredibly
decorated doors, walls, light was coming from stones
that was placed on special holders all the way, discreet
heat was coming from the floor making perfect temperature.
Hall after hall, with many tunnels going left and
right I came to the Hart of the Stone-Wisdom, Amfriteather
of gigantic proportions with all different kinds of
seats. Rough estimation brought me to many thousand
seats here. In the middle of it there was a round
table. Many seats were around it and they looked like
tree stumps but I heard that they adjust to the person
who uses them in a way that is more comfortable for
them. This supposed to be the center of the defense!
I don’t know. As far as I am concerned, my center
of defense will be on the walls and that’s it.
Further investigation revealed that on the
other side of the city is a great plateau with orchards
and lots of fertile soil, there is a beautiful mountain
lake too. I guess this comes handy if the long siege
is on the front.
Biology of Dwarf:
Base chance for fertility of female dwarf
is 22%. Length of pregnancy is 15 months. Chance for
twins is 1 in 1000. Dwarves average life span about
350 years, becoming adolescent in about 20 years which
is marked by a ceremony that promotes child to a grown-up.
Who’s Who in NaragInbar:
Kotrel 2 Ironspike ((Kotrel II Ironspike)
Prince of Dwarves (-84 - …) and War Prefect of
StarSpire thema.( -15). Son of Bondar Ironspike the
Charger. Only legal pretend to Crown.
Since he become War Prefect he started to work
toward the Crown. Other War Prefect opposed him but
army liked him because he was with the army all the
time, always in first lines like true Ironspike. However
with time he managed to persuade Esnaph circle that
he could end the war if they help him to become a
king. The Elemental Court was supporting him and War
Prefect Noetrokim Darktorn suddenly changed his mind
for the benefit of the new King. Finally Kotrel II
decided to proclaim himself king. All is settled and
arranged for the Tog of Great Junction.
"To The Elements!
I, Kotrel 11 Ironspike, solemnly swear that
I will serve the Dwarven Race and do what I think
is best for the benefit of Kingdom like all my
Forefathers have done in times before. I swear
that I will prolong and endure the ancient wove
with Elements that created the Dwarf and show
respect to Elements that created the rest of the
World
May the Stone, Fire, Water and Air join in
Me for I am the King Of NaragInbar!"
Tolin Ironspike
Subprefect of StarSpire thema and cousin Of His
Majesty Prince Kotrel II Ironspike the Prefect of
StarSpire Thema.
Very close to his cousin he is also advisor and
best friend of young Prince. Together they are plotting
to take over the crown that rightfully belongs to
Kotrel. Tolin was sent to a mission to retrieve ancient
Elven artifact together with young Elven Prince Theorit
Darkwalker and some friends. Hey made journey to sacred
elven land where they managed to subdue some gang
of thieves who tried to murder them from an ambush.
They retrieved the medallion and went for Elven capital
to claim the right on the Throne.
Known Families
StarSpire:
Ironspike Bondar The Charger - King Of
Dwarves (-156-…) son of ???
Kotrel I The Bold - King of Dwarves (-402-(-200))
Kotrel II - Prince of Dwarves (-84
- …) and War Prefect of StarSpire thema.(
-15). Son of Bondar Ironspike The Charger
Lorin The Lawbringer - King Of Dwarves
(-315-(-160)) Son of Kotrel I Ironspike
The Bold
Tolin - Cousin of Prince and SubPrefect
of StarSpire thema.
Stonebiter Regor - Centurion Of Silver Shields
(on a mission with Tolin Ironspike)
ShadowCliff:
Shinehelm Doglar - head of United Trading
Esnaph
Silversword Dmilen - Sage in Dwarven War Academy,
head of history department
Magrontheim:
Cooperarch Sorth - Miner, hero of Redstone
shaft attack (-199)
Goldring Dathor - War Prefect of Magrontheim
thema
Rulagh - Cohort Centurion of 2nd Magrontheim Legion 3rd Cohort